Tag Archives: History

Manipulation by Media

Children are easily manipulated as they are seen as innocent and naive. Children do not have the education to learn what the real reason is behind the madness that occurs every day. Events will happen all over the world and children will not be capable to grasp a proper understanding as to why it is happening. This is solely due to the lack of education on history. A major historic event that had a change in the world, was World War II in 1939. World War II made an impact on everyone all around the world especially in the media, as it was largely impacted. During this time, comics were very popular and they contained many different stories that were targeted towards war. A comic would show an example of how children were not being properly taught about an event. The use of racism, violence, and hatred was incorporated negatively in these comics. In my comic, there was an advertisement for war stamps that involved the illustration of Adolph Hitler. My comic found on page 15 of WOW Comics issue No. 10 (1945). Specifically focused on the aim for children to purchase war stamps. The purchase of war stamps was easier to persuade to children due to their age and young mentality. The sales of war stamps are one of the factors which helped fund the war, for it was important to keep the children engaged in purchasing. Depending on the perspective, this comic advertisement can be interpreted as a deeper meaning. This can be proven through the history presented, the illustrations, the vocabulary used and the dramatic events which unfolded in front of children in World War II.

Children and History: Historic Childhood Novelty

I found that the history of World War II was very effective while looking at this comic advertisement. Without looking into the history one would not be able to prove that children were very under-educated and manipulated. The media was able to target children with the use of comics and toys. Children have been targeted for many years, but it was most prominent during World War II because leaders found them to be more vulnerable (Martin Armstrong, 2014). In comparison to adults, children retain more information because they are continuously developing their own personalities and mentalities (David Machin and Theo Van Leeuwen, 2009). Children were targeted in this comic to purchase war stamps, however, they believed that by doing so they were helping fund the war for their nation. The message that they received was positive, as they were helping their families who were within the battle. At an impressionable age and with the passion to be involved, these children tried to come up with any way to make money. With whatever they earned, they would bring it to their school to purchase War Savings Stamps which they pinned into special booklets for post-war redemption. This created an appealing goal for them, by being able to fill and keep track of their unique stamps! Along with the mixed messages, there was the horrible bribery of the children that I found quite appalling. “Children learned to recycle and collect materials, such as metal, rubber, fat, and grease, which were reused to produce useful products for the war. In return for the children’s labour, different incentives were offered to the children such as free passes to the movies” (Veterans Affairs Canada, 2017). Apart from free movie screenings, children enjoyed playing with different toys in their free time. Toys were made to resemble the war; even today I still see these toys exist. These toys can consist of miniature soldiers, plastic machine guns, replica grenades and the full attire (David Machin and Theo Van Leeuwen, 2009). These toys would intrigue children, in relation to the plastic guns, those are not toys, even if they are plastic. These toys would intrigue a child and become an object of enjoyment, as opposed, to teaching them what their real purpose is, which is to injure and kill people. What I immediately thought was how boys-not girls because there was more sexism towards girls if they were caught wanting to play with these war toys; this could resemble their family that was out fighting for their lives. Young boys want to be able to follow in their parent’s footsteps, usually their fathers, which would make these toys more appealing. Further, into the research, it brought me to an article based on a true story made into a comic, about a young girl named  Hansi who loved the Swastika symbol (Figure 2).

This is something I found to be extremely inappropriate for a child to love. The Swastika symbol is the official emblem of the Nazi party and a symbol that holds a meaning of hatred. The Hansi comic book was part of a series of biographies of famous Christians in the 1970s. The Christian comic book was based on the autobiography of Maria Anne Hirschmann, who lived through World War II as a victim of the Germans propaganda (Comic Alliance Staff, 2010). She was an avid believer in the Bible, but then found herself intrigued and interested in the swastika.It was concerning as it is found unusual of such difference in an interest into something which negatively impacted the world. Further with age, she then returned back to her Christian faith.It was obvious the moral behind this comic, as it is showing you that your faith will always be there for you even when you do not realize it. By looking back on the history of World War II, I am able to further prove the point that children did not receive the proper education. If they had, these children would not want to resemble the toys they played with to war, misunderstand comics for wanting to help with the war and have a young girl who loved the swastika.

 

Illustration: Visual Stimulation 

I further my research on my topic by looking into the illustrations displayed in my comic advertisement. This comic I found was unique in the use of illustration, especially when looking at Hitler’s expression while he is saluting. The facial reaction displayed on Adolph Hitler plays a large part in the advertisement (Figure 3). Looking at his face is unsettling, we are not exactly sure how Hitler is feeling. Hitler looks disappointed when he is giving authority by saluting yet, he is not exactly proud of himself. He also looks guilty. When we see realistic photographs of Hitler, his face is usually flat and he has no emotion shown on his face. However, this comic shows him looking vulnerable and upset. This I find has a major effect on children because it will have the emotional grab; he does not look happy with what he is doing so why would someone else want to follow in his footsteps? It is also seen Hitler holding a swastika in his hand. My findings concluded that the swastika connected with the story of the young girl who loved the swastika symbol. This adds to the fact that children were easily manipulated through illustrations; most likely finding the symbol appealing because they would not understand the meaning behind it. Looking further into the illustration we can take notice of a solider showing force against Hitler. This I found portrayed violence, which should not be portrayed to young children. I think children should see that violence is not something that we approve, yet, this comic is showing our soldiers being violent towards one of the most notorious people in history. It is quite a contradicting illustration when discussing the impact of illustrations affecting children. Although they are young, this is the time their minds start to process information and remember things that they see such as the illustration in this comic. A child finds illustrations more appealing than vocabulary. However, in order for comics to be appealing to the young crowd, the illustrators had to use images rather than vocabulary to catch the individuals eye and have a reminding effect.

Vocabulary: Cunning Persuasion 

Lastly, a strong form of manipulation used throughout this comic is the vocabulary. There are two words that stand out to myself and those words are “heed” and “breed”. Heed is a word that expresses obedience, but also indicates a warning in this comic. Once defining this term and delving deeper into the meaning of it, I realized you have to pay attention to small details in the comic. I looked carefully at this and realized the word heed is used in an intentional way. I needed to focus on the main idea in this comic, which is Hitler. I paid more attention to him after this because what he did throughout his life was not right. His “breed,” aka the Germans, though they were doing good, but when we actually pay attention to the reality of it all, we know that Hitler was trying to create racial purity. In my article, the communicating text starts with: “A jerk called Adolph” which indicates that they are trying to keep an appropriate word for children instead of using a  vulgar term (Figure 4).

This portrays to the child that the term “jerk” would be a bad word, but not too bad as to reveal Hitler. In the verse following, “was once a kid” this removes Hitler’s scary nature, allowing children to feel somewhat empathetic. Thus, thinking that he was once like them being weak and vulnerable. Also, without caution to children of Hitler’s true nature, they might desire to be like him one day. Following that in the text, “But, when he grew up  just look what he did!” It is implying that the reader would know “what he did” and assumes they would share the same assessment as the comic author. Furthermore, the text says: “Now you” which is speaking directly to the reader of the comic. Also, reverting back to words spoke earlier which were: “can help destroy his breed,” which refers to Hitler’s mission which was to destroy the Jewish people. The ‘you’ in this ad is aimed at its readers to destroy Hitler’s breed. Hitler is known for his wanting to destroy the Jewish. There is a fine line between us attacking Hitler like, he is attacking the Jewish, it is displayed in this ad that we need to destroy his “breed” which does not equal justice. The comic displays Germans as a “breed,” just like animals, they are just something to be killed off as if they do not have to mean. We should not intend to equal the violence, we should show children that we want peace. Lastly, is the quote:  “if these words you will but heed… Buy War Stamps!” This is now trying to persuade its reader into thinking that they must buy these war stamps. The vocabulary in this comic advertisement was very particular, they added the persuasion, the double meaning and the second person perspective (WOW Comic, 1949).

In conclusion, I prove that the media has a large effect on children who lived through World War II. This was shown with the use of the historical information gathered through research of war stamps, as children paid and collected these stamps to help fund the war. The stamps were particularly advertised to children, as they were easy to persuade due to their age and passion for involvement. Secondly, toys which represented different war items allowed a child to have an imagination and feel like their mothers and fathers, who of which did their part to help the war. The true story of Hansi, allows us to understand the meaningful power of the swastika and that person’s faith will always follow them. Moreover, by looking at the illustration displayed in the comic, Hitlers image and expression is evident in showing a negative perspective. As well as, the vocabulary used, which allowed us to see many different aspects being persuasion, double meaning and the perspectives directed. Overall, comics had a lot of impacts, not only on the innocent young boys and girls but also in the aspect of how it portrayed media throughout the event of World War II.

Work Cited

Comic Alliance Staff “Comic Art Propaganda Explored: ‘Hansi The Girl Who Loved the Swastika’.” ComicsAlliance, 17 July 2010, comicsalliance.com/comic-art-propaganda-explored-hansi-the-girl-who-loved-the-swa/

Canada, Veterans Affairs. “Canadian Youth – Growing up in Wartime.” Veterans Affairs Canada, Government of Canada, 24 Mar. 2017, www.veterans.gc.ca/eng/remembrance/history/historical-sheets/youth.

David Machin, Theo Van Leeuwen. “Toys as discourse: children’s war toys and the war on terror.” Toys as discourse: Children’s war toys and the war on terror | Critical Discourse Studies Vol. 6, No.1, February 2009, 51-63

Martin Armstrong. “Propaganda & Children – Always the First Target of Leaders.” Propaganda & Children – Always the First Target of Leaders | Armstrong Economics, www.armstrongeconomics.com/uncategorized/propaganda-children-always-the-first-target-of-leaders/.

Stacy Gillis, Emma Short. “Children’s experiences of World War One.” The British Library, The British Library, 20 Jan. 2014, www.bl.uk/world-war-one/articles/childrens-experiences-of-world-war-one.

Images in this online exhibit are either in the public domain or being used under fair dealing for the purpose of research and are provided solely for the purposes of research, private study, or education.

Physical Mediums: The Social, Cultural and Physical Histories of Wow Comics

©Copyright 2017 Tony Carlucci, Ryerson University

 

Comics’ Beginnings:

Not Just a Visual Medium: A Physical One

Fig.1. Adrian, Dingle. Cover, Wow Comics. No.20, Digital, Bell Features Publishing: http://data2.collectionscanada.gc.ca/e/e447/e011166682.pdf

In 1942 Cy Bell, the owner of Bell Features, borrowed $75,000 from the Industrial Development Bank and spent $50,000 on a used offset lithography printing press from the Cleveland Plain Dealer. In Bell’s first print run of Wow Comics, issue No.1 sold 52,000 copies and before the war ended, a total of 20,000,000 were distributed. Wow Comics issue No.20 was printed on newsprint stock using offset photolithography and two-tone color printing (Hirsh).

Often, comic studies focus on visual illustrations and the meaning they produce through textual and visual elements. The visual content act as entry points for the reader to understand the deeper social, cultural and historical complexities of the comic. To read Wow Comics issue No.20 and experience it solely as a visual expression of ideas would be to ignore the deeper meaning we can draw from its physical properties. David Pantalony, museum curator and historian, asserts that the physical histories of an artifact act to enrich and deepen how we understand that artifact (52). The following paper will delve into Wow Comics’ physical qualities, paper and printing processes, and their lesser known social and cultural histories. Marshal McLuhan’s famous argument “the medium is the message” will build upon Pantalony’s ideas by showing how the physical elements of the comic, its medium, not only enrich our understanding but create meaning (1). Finally, Ian Hague’s insights on how touch plays a key role in experiencing comic books as a physical medium will be useful for exploring how Wow Comics as a physical artifact connotes different meaning than its digital counterpart.  What happens when we explore the physical histories of Wow Comics issue No.20?  Let’s find out.

Physical Entry Points: Historical Complexities of Canada’s Lithographic Industry

Before we begin our exploration of Wow Comics’ lithographic history, an illustration of Pantalony’s methodologies will serve to clarify our discussion. In Pantalony’s work, Biography of an Artifact: The Theratron Junior and Canada’s Atomic Age, he argues that museums frequently fail to explain their artifacts rich social, cultural and historical complexities (52). Pantalony exemplified his argument by exploring the physical artifact called Theratron Junior, a green radiotherapy device that lives on display at the Canada Science and Technology Museum in Ottawa. In his pursuit for new complexity, he uncovered that the Theratron Juniors green paint reflected the Canadian governments intention to entice commercial and aesthetic sensibilities of prospective foreign buyers (61). The green paint,  an element of its medium, challenged a traditional narrative that the Theratron Junior was a single purpose medical attention device. In comic studies, visual illustration dominates the traditional narrative that meaning is produced solely through illustration. But those visual illustrations did not appear on the comics’ pages by chance, they have a complicated history.

From first hand accounts of Cy Bell we know Bell Features’ offset printing press came with unexpected difficulties.

Fig.2. Frank, Booth. Brigdens Limited (1893-1912), Bay St., w. side, between Wellington & King Sts W.; INTERIOR, wood engraving shop. Photograph, 1900. Toronto Reference Library Baldwin Collection. Public Domain.

Bell explains: “hiring men to run it was another matter….lithography has always been a very tight-lipped business” (Hirsh). Bell’s insights allow us to peer inside the window of Canada’s lithographic history. In 1870 lithography was first established as a trade on the east coast of Canada (Davis 154). As lithography techniques progressed into the late 19th and early 20th centuries a new form of printing came to prominence: photolithography. Photolithography’s invention caused a disruption in the economic and social fabric of Canadian labour.  With its adoption into Canada’s graphic arts industry in the early 20th century a cultural tension was born between early pressmen, lithographers and photo engravers. The tension arose from new skill sets that were required to operate offset lithography and photoengraving machines. The pressmen’s union wanted to learn the new skill sets to establish a dominant role over the lithographers and photoengravers (Davis 145).  The pressmen sought support from the photoengravers but were denied in large part because the photoengravers union was far less established than the Lithographers of North America or the International Printing Pressmen and Assistants Union (David 146).

Bell’s comments and the historical tensions between pressmen, lithographers and photoengravers illuminate the deep social, cultural and economic complexities of Canada’s graphics arts industry. Now when we observe the comic’s dark ink pressed onto the thin, beige pages our understanding of how those images were produced is altered. They are not just creative fictions of one individuals mind but rather were born from the struggle between professional unions to maintain economic dominance in a shifting landscape. Through this research we produce new meaning from the comic’s medium that enriches our understanding and illuminates a narrative that has been, for the most part, hidden inside the pages of Wow Comics.

Parts UnKnown: Pulp & Paper, Newsprint and Canadian Invention

Wow comics was produced on newsprint, a form of cheap paper used primarily by the newspaper industry.  According to Marshal McLuhan, the medium (TV, radio, books, comics, etc) is more relevant in conveying meaning than the content of that medium (2).  McLuhan gives the example that form and function are often separated (5). He states, individuals ask what a “painting is about” but not “what a house or a dress is about” (5). What he means is by asking what a “painting is about” we acknowledge both form, literal paint on canvas, and function, artistic expression. For Wow Comics, we need to ask how the comics form, a photolithographic paper product, creates meaning in relationship to its function, artistic expression. For that answer, we turn to the history of newsprint.

Fig.3. n.d. Canada’s Northern timber lands provide the millions of tons of paper used yearly by the Canadian newspaper industry. The Star gets a large quantity of its supply from the Thorold pulp mills, where mountains of potential reading matter are piled. Around 350 tons of paper are used by The Star Weekly alone, every week in the year. Photograph, 1941. From the Toronto Star Photo Archives. Toronto Reference Library Baldwin Collection. Public Domain.

Newsprint was invented in 1844 by Charles Fenerty, a native of Nova Scotia (Burger 32). During the period before Fenerty’s discovery, rags were the main material used to create paper. In the 1840’s Europe sanctioned rag exportation and Canada’s demand for a new source of paper arose (Burger 31). Fenerty discovered that wood pulp could be ground and turned into a paper product (Burger 33). His discovery was revolutionary because it allowed Canada to begin exporting one of its most abundant resources: wood (Burger 33). The newspapers took advantage of the new, cheap source of paper at a scale which was previously not available (Kuhlberg).

McLuhan notes that the “message” of a medium can be understood by “the change of scale or pace or pattern that it introduces into human affairs” (1).  He gives an example of how the railway altered the way in which humans lived and worked (1). By parallel, the newspaper industry was able to produce and distribute a much larger volume of content to a vastly larger audience. This shift changed our relationship to paper from one of value and preservation to volume and impermanence. By that very extension we find ourselves back at Wow Comics.  The physical grainy and fragile pages of Wow Comics issue No.20 connotes its own message: it was not meant to be preserved. The origins of newsprint as the physical medium of newspaper industries also tells us Canadians’ relationship to newsprint paper was ephemeral, meant to be consumed and discarded each day. The physical medium not only provides an opportunity to enrich and complicate the physical history of the artifact but it also produces meaning through its form, the physical paper it was produced on.

Experiential Medium – Ian Hague’s Touch

By flipping the pages of Wow Comics, the reader experiences the comics medium through touch. Ian Hague, a cultural studies scholar, argues that to fully appreciate the message a comic book conveys we must go beyond the visual (99). He stresses “comics are not images without material substance, they are physical objects that we interact with in physical ways” (98). Hague’s stress on the comic’s physicality as a form of communication extends the work of McLuhan. Hague goes on to specify, expounding that physical touch is a key component of how the message of a comic is delivered. At the most fundamental level by holding the book we are reminded of its physical presence (99).  By flipping the pages of Wow Comics we are reminded of its most basic form, paper. This experience in turn creates a connection between our hand and mind which promotes inquiry into an entry point (history of paper) that can be explored.

In his article Hague uses Art Spiegelman’s’ In the Shadow of No Towers as an example of how physical form and touch create meaning (101). He notes “it is a large board book printed on fairly hard cardboard pages rather than soft paper. Producing the work in this fashion makes a powerful statement because the hardness here serves to suggest permanence and significance” (101). By the same logic, Wow Comics’ paper medium as cheap and historically ephemeral not only conveys impermanence but highlights the insignificance of its content. An object that is not meant to be preserved would not hold meaning which is valuable to society. But when we change the medium from physical to digital, that changes.

Fig.4. Tony Carlucci. Video of Wow Comics, No. 20, Bell Features Publishing. Canadian Whites Comic Book Collection, 1941-1946. RULA Archives and Special Collections, Ryerson University, Toronto, Canada.

 

What about the digital? Medium specificity

When we cannot experience the physical object through touch we hinder our ability to understand, explore and create meaning through the social, cultural and historical complexities of the object. My experience with Wow Comics from the beginning has been 90% digital. I have experienced the artifact by clicking a mouse and tapping arrow keys.  Did I lose out on an enriched and complicated understanding of the physical artifacts medium? My answer is no, but its complicated. By nature of my profession, I studied the object in question. I was forced to be intentional and dig (Pantalony), understand the medium (McLuhan), and experience the object (Hague). But for the average person that intention may not be there.

The digital object without a relationship to the physical flattens rather than enriches. By flatten I mean it acts as a passive agent ready to be accessed. By contrast, the physical object is an active agent always present in our hands,demanding connection between us and its physical existence. Hague’s view is not quite as polarized and I intend to complicate my own argument here. On one side Hague notes that when an artifact is digitized it loses unique qualities such as texture and smell, experiences that have yet to be imitated in the digital space (104).  Conversely, he acknowledges that digital comics’ use of sound is far beyond physical comics (105). Hague takes a neutral position. Wow Comics as a digital artifact may flatten the experience but it also allows the reader to easily access those rich social, cultural and historical complexities. Without the internet, my knowledge of the physical artifact may have been vastly limited in its scope. If the physical objectivity of the artifact creates connections which promote inquiry then the digital artifact allows that inquiry to bloom into knowledge. Both the digital Wow Comic and the physical comic together create an enriched experience. A world without any physical artifacts points to a whole new meaning that we will have to explore later.

Conclusive? Physical Mediums and the Messages They Convey

The stories behind each of the comic’s physical properties create rich contextual meaning and convey a message of their own.  A Canadian invention, newsprint as a cheap medium specific to the newspaper industry connoted impermanence and devalue. We also learned that new photolithography techniques created discord among Canadian pressmen, lithographers and photoengravers. As a result, Cy Bell, the founder of Bell Features, had trouble finding lithographers to physically print his comics (Hirsh). Pantalony made the argument that the physical properties of an artifact matter and so did Marshal McLuhan. For McLuhan, the whole medium,  the comics pages,lithography, etc, conveys a message that is separate from the content. Hague built off McLuhan by arguing that the physical experience of a comic is equally important as the visual.

Our experience of the physical comic is important because we gain a deep connection to the object, understanding what the medium is conveying and how that medium is a site for rich social, cultural and historical complexities. What happens when we flatten those complexities through the digital? We no longer actively engage but rather passively consume. But that last statement is complicated because the digital allows easy access for our inquiries to bloom into knowledge. The future holds any number of possibilities for Wow Comics and the future of the genre but we must remember, the physical existence of our artifacts is critical in understanding why they matter.

 


Works Cited

Adrian, Dingle. Cover, Wow Comics. No.20, Digital, Bell Features Publishing, Canadian Whites Comic Book Collection, 1941-1946. Library and Archives Canada, Rare Book Collection. http://data2.collectionscanada.gc.ca/e/e447/e011166682.pdf.

Burger, Peter. Charles Fenerty and his Paper Invention. PB Publishing Inc, Toronto, Canada, 1971. http://www.charlesfenerty.ca/book_folder/BURGER%20%20Charles%20Fenerty%209780978331818.pdf

Davis, Angela E. Art and Work: A Social History of Labour in the Canadian Graphic Arts Industry to the 1940s. McGill-Queen’s University Press, 1995. Scholars Portal Books, http://books1.scholarsportal.info.ezproxy.lib.ryerson.ca/viewdoc.html?id=34183.

Frank, Booth. Brigdens Limited (1893-1912), Bay St., w. side, between Wellington & King Sts W.; INTERIOR, wood engraving shop. Photograph, 1900. Toronto Reference Library Baldwin Collection. Public Domain.

Hague, Ian. “Beyond the Visual: The Roles of the Senses in Contemporary Comics” . The Scandinavian Journal of Comic Art, vol. 1.1, pp 96-110, 2011. http://sjoca.com/wp-content/uploads/2012/06/SJoCA-1-1-Article-Hague.pdf

Hirsh, Michael, et al. The Great Canadian Comic Books. Peter Martin Associates, 1971.

Kuhlberg, Mark. “Pulp and Paper Industry”. The Canadian Encyclopedia, 7 Feb 2006. http://www.thecanadianencyclopedia.com/en/article/pulp-and-paper-industry/

McLuhan, Marshall. “The Medium is the Message”. Understanding Media: The Extensions of Man. Sphere Books, ch.1, pp. 1-18, 1967.

N.d. Canada’s Northern timber lands provide the millions of tons of paper used yearly by the Canadian newspaper industry. The Star gets a large quantity of its supply from the Thorold pulp mills, where mountains of potential reading matter are piled. Around 350 tons of paper are used by The Star Weekly alone, every week in the year. Photograph, 1941. From the Toronto Star Photo Archives. Toronto Reference Library Baldwin Collection. Public Domain.

Pantalony, David. “Biography of an Artifact: The Theratron Junior and Canada’s Atomic Age” Scientia Canadensis, vol. 34, no. 1, 2011, pp. 51 -63.

Wow Comics, No. 20, Bell Features Publishing. Canadian Whites Comic Book Collection, 1941-1946. RULA Archives and Special Collections, Ryerson University, Toronto, Canada.

Wow Comics, No.20, Bell Features Publishing. Canadian Whites Comic Book Collection, 1941-1946. Library and Archives Canada, Rare Book Collection. http://data2.collectionscanada.gc.ca/e/e447/e011166682.pdf.

 

Images in this online exhibit are either in the public domain or being used under fair dealing for the purpose of research and are provided solely for the purposes of research, private study, or education.

 

WOW Comics No. 6: A Window to Past Culture and Ideologies

© Copyright 2017 Kristian Saflor, Ryerson University

An Academic Analysis:

Comic books in Canada during the second World War served as forms of entertainment for children. With its use of illustrations, stories, and advertisements, Canadian comics managed to attract children into reading them as it provides them with content that serve entertaining and fun through the eyes of children. However, comics are more than just forms of entertainment, but rather they are historical artifacts. Bell Features’ comic WOW Comics No. 6 contains what would be considered entertaining for children at the time; superheroes, advertisements for toys, contests, and eye-popping illustrations, but examining the content and analyzing the way it resonates with its audience suggests what culture was like at the time the comic was produced.

This exhibit will explore comics as a form of media altogether and emphasize the role of comics as an expression of cultural views and ideologies as opposed to viewing comics simply as forms of entertainment. The research provided throughout this exhibit seeks to correlate culture and entertainment, and how both of these aspects serve to educate contemporary readers of the historical context of when such comics were produced to the public. This exhibit will answer the questions; what does WOW Comics No. 6 provide besides entertainment for contemporary readers? And why is it important to view WOW Comics No. 6 more than just entertainment?

Reputation and Underlying Significance of Comics:

Comics, as compared to literary books, textbooks, and even film, are generally regarded to be inferior forms of entertainment, or simply just disregarded altogether. Mark Berninger states that comics have been largely marginalized by critics and academics (4), thus suggesting that comics have little to no value for academic analysis and examination. This notion altogether indicates that comics, to a vast majority of scholars and critics, are generally looked down upon. It is difficult to determine which specific aspects of comic books hinder scholars and critics to examine the medium as academic research and it is tedious to come to an overall general conclusion. It is important to view comics more than just forms of entertainment. Berninger emphasizes that comics are an extension of ourselves and uniquely suited to describe the human experience (3). With this in mind, examining WOW Comics No. 6 requires one to reflect upon the context of which it was produced and created. To expand on the idea of the human experience and how it relates to comic books, comics are heavily influenced by the culture it stems from, in regards to WOW Comics No. 6, the stories and undoubtedly, the advertisements are strongly influenced by wartime during the 1940s.

A Window to the Past:

Context at the time of a comic’s development and production is crucial for understanding set ideologies and values. Casey Brienza argues that there is an urgent need to study the context of a comic at the time of its production (107). WOW Comics No. 6 presents shocking, and somewhat comical imagery towards the depiction of Adolf Hitler, racist stereotypes, and misogyny. To modern readers, these representations may be deemed appalling and deeply offensive in many ways, but that was not the case for Canadians at the time WOW Comics No. 6  was produced. The offensive depiction at the time was deemed normal and part of culture, it was a different time, and different views were established in Canada during the 1940s. Annessa Ann Babic emphasizes that comic books, much like movies and music, are created to sell, and that they are sold according to consumer demands and preferences (111). Drawing from this notion, WOW Comics No. 6’s content is derived from consumers’ wants and preferences at the time of production, Babic states that the public makes demands on what themes should be presented in comics, and how the pages of a comic book provide a glimpse of the culture of when the comic was produced (111).

With this in mind, analysis of comics requires acknowledgement of culture and ideologies, in this case, the content presented within WOW Comics No. 6 reflects the desires and expectations of the people living in that era. Culture and ideologies within a country changes over time, a comic book produced at a time where war played a huge impact globally gives modern readers a small fragment of what culture was like at the time.

Comics, Wartime, and the Everyday:

The material and content of WOW Comics No. 6 is evidently influenced by wartime as it is clearly represented in sections such as the contest titled “What Would You Do With Hitler and his Gang?”. With the second world war in full effect, WOW Comics No. 6 implemented themes of war and nationalism in both the comic’s stories and advertisements. Looking at comics as a historical artifact, the contents and themes presented within the comic evidently identifies itself with what was going on in Canadian society.

With stories such as “Dart Daring and the Horror in the Hills” by E.T. Legault, and advertisements within the comic such as toy airplane advertisements, the notion of war and wartime playing a huge impact on Canadian society managed to find its way in merchandise and entertainment. WOW Comics No. 6 serves as a window to society at the time of the second world war, or as Frank Bramlett defines it, as the everyday in that the comic portrays notions of war and conflict through its superhero narratives. Bramlett emphasizes the notion of the everyday and the quotidian as presented in comic books through its story and characters. As Bramlett states, comics illustrates the quotidian to a high degree, the representation of the everyday in comics become reflexive to the reader, supporting the everyday through use of characters, dialogue, settings and narratives (247).

The everyday as shown in Dart Daring and Whiz Wallace presents the reader with the story’s heroes in a state of conflict and some sort of call of duty. The concept of the everyday expressed though the characters in the comic links to the everyday life of readers at the time. The stories and narratives presented in both “Dart Daring and the Horror in the Hills” and “Whiz Wallace and Two Worlds at War” evidently reflect the issues people had to deal with during the war. The distinction between the heroes and villains presents a stark contrast between the two groups where the villains are dehumanized and stereotypically labelled as seen in “Dart Daring”.

Comics are not only forms of visual entertainment for children, but it captures worldviews and culture through its presentation of stories, narratives, and characters. The link between war and conflict in “Dart Daring and the Horror in the Hills” and war and conflict in the context of the everyday of the readers during wartime indicate that comics do indeed mirror and reflect culture and ideologies at the time of the comic’s production. Comics encapsulate the everyday of the readers through its depiction of plot development, characters and character visuals. Looking more closely at “Dart Daring and the Horror in the Hills”, the antagonistic group, which appears to be Natives, are identified as “savages” (Legault 6). The name in itself suggests stereotypical views towards their enemies much like propaganda posters presented to the public. The advertisements within WOW Comics No. 6 clearly mirror propaganda posters with its stereotypical, comical and antagonistic view towards Germany, Adolf Hitler, and the Japanese. Bramlett emphasizes that comics rely on the reader’s sense of the everyday; comics incorporate culture’s view of the everyday into its characters, story and narratives (258).

Figure 1. E.T. Legault. Panel from “Dart Daring.” WOW Comics, No. 6, March 1942, p. 6. Bell Features Collection, Library and Archives Canada.

In regards to history, WOW Comics No. 6 mirrors societal views and ideologies and provides contemporary readers a brief understanding of culture and ideologies at the time it was produced. For contemporary readers, WOW Comics No. 6 demonstrates the reality and everyday notions of a country influenced by war. It signifies the way war has affected communication and depiction of people towards its readers, and for us contemporary readers, it signifies a tiny piece of history and the culture and ideology that comes with it.

Propaganda as an Agent of Ideology:

WOW Comics No. 6 contains heavy implications of nationalism, and antagonism towards Canada’s enemies at the time. It presents an abundance of nationalistic views, and propaganda, whether it be presented in a subtle or obvious manner.“Dart Daring and the Horror in the Hills” depicts Daring’s enemies as stereotypical “Indians”, are represented as hostile and villainous, and are referred to as “savage” (Legault 3). Advertisements are of war-related merchandise or purchases such as war saving stamps, and a contest titled, “What Would You Do With Hitler and his Gang?”, which bluntly antagonizes and ridicules Hitler and the Japanese, which they are referred to as “dirty japs” (32). The notion of propaganda presented in WOW Comics No. 6 and how it is presented gives contemporary readers an understanding of how communication was handled during the 1940s in Canada.

Figure 2. “What Would You Do With Hitler And His Gang?” Contest. Panel from WOW Comics, No. 6, March 1942, p. 32-33. Bell Features Collection, Library and Archives Canada.

With propaganda popping up in every page of the comic, it is important to explore the psychology behind propaganda in order to understand why this certain era relied on it to speak to its viewers. Ryan Jenkins discusses the concept of propaganda and who it really benefits. According to Jenkins, propaganda serves beneficial solely for the propagandist rather than the people who view it (1). With communication in mind, examining WOW Comics No. 6 requires exploration of the propagandist, Jenkins claims that the propagandist fill their needs and wants only if it furthers their ideologies (10). Propaganda plays a huge role in Canadian culture at the time, propagandist forced specific outlooks towards Canada’s enemies at the time. The question that comes to mind is, what is the significance of this in regards to comics as an agent of historical context?

Propaganda is meant to forcefully deliver the perspective and ideologies of the propagandist, because WOW Comics No. 6 is littered with propaganda, readers can interpret the perspectives and motivations behind the propaganda presented within the comic; what the propagandist is trying to communicate and what does it say about Canadian culture in the 1940s. For readers, analyzing propaganda within the comic enables us to decipher cultural outlooks on specific groups of people and the notion of war, an example of this is the representation of children’s interaction. Going back to the “What Would You Do with Hitler and his Gang” section, it is extremely difficult to deny that the outlook on Canada’s enemies are represented as overly comical, but perhaps there is a deeper message in regards to how Canadians sought to communicate with their readers. For the most part, Bell Features comics was catered towards children, the activities and stories were meant to be read and engaged with by children at the time.

Because WOW Comics No. 6 was focused on this age group, the inclusion of war related themes and propaganda suggests that Canadian culture during the second world war sought to involve children with wartime efforts in a very blunt manner, which also suggests that Canadian culture at the time made no effort to keep war discreet towards children. The inclusion of propaganda in a comic book further supports the idea that comics are an agent of historical context, as the messages being conveyed give modern readers a sense of how a country communicated to its consumers, in this case, how Canada communicated to children during the war.

WOW Comics and the Truth of Ideology:

Comic books as a whole serve as much more than what it is originally perceived as. To an extent, comic books are miniature history textbooks encapsulating a piece of history held together with paperback covers and printing paper. The comic contains Canadian ideology from the past, and provides, as well as educates readers of what culture was like at the time of the comic’s production. Perhaps most importantly, WOW Comics No. 6 encapsulates needed accuracy of Canadian ideology in the 1940s.

History textbooks and secondary sources speaking of Canadian history and views can potentially be altered to create a false image of Canada; a fragmented outlook on Canada and Canadians during the struggles and influences of war. The essentiality of the comic is that it is clear and unedited. The content is all there and everything is intact in terms of thematic elements and messages given to the reader at the time. With the lack of editing and possible fragmentation of information, WOW Comics No. 6 signifies a piece of history that is accurate of Canadian ideology.


Works Cited

Babic, Annessa Ann. Comics as History, Comics as Literature: Roles of the Comic Book in Scholarship, Society, and Entertainment. Fairleigh Dickinson University Press, December 2013, pp. 111-22. ProQuest site.ebrary.com.ezproxy.lib.ryerson.ca/lib/oculryerson/reader.action?docID=10823569

Bramlett, Frank. “The Role of Culture in Comics of the Quotidian.” Journal of Graphic Novels & Comics. December 2010, pp. 246-59. Schlars Portal Journals, journals1.scholarsportal.info.ezproxy.lib.ryerson.ca/details/21504857/v06i0003/246_trocicotq.xml

Brienza, Casey. “Producing Comics Culture: A Sociological Approach to the Study of Comics.” Journal of Graphic Novels & Comics. December 2010, pp. 105-19. Scholars Portal Journals, journals2.scholarsportal.info.ezproxy.lib.ryerson.ca/details/21504857/v01i0002/105_pccasattsoc.xml

Berninger, Mark. Comics as a Nexus of Cultures. McFarland & Company, Inc. April 2014. ProQuest, ebookcentral.proquest.com.ezproxy.lib.ryerson.ca/lib/ryerson/reader.action?docID=1594826

Legault, E.T. and Henly, J.O. “Thrilling Adventures of Dart Daring Master Swordsman.” WOW Comics, no. 6, March, 1942. Bell Features Collection, Library and Archives Canada. data2.collectionscanada.gc.ca/e/e447/e011166669.pdf

Jenkins, Ryan. “The Thin Line Between Propaganda and Persuasion.” Southern Illinois University at Carbondale. ProQuest Dissertations Publishing, 2013. December 2013, pp. 1-61. ProQuest, search.proquest.com.ezproxy.lib.ryerson.ca/docview/1524023363?pq-origsite=summon


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