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Patriotism in Active Comics no. 5/ Instilling the Canadian Identity

 

©Copyright 2018 @Yousef Farhang, Ryerson University

Introduction

American comics were popular during WW2, and the Canadian youth immensely enjoyed reading them. However, the Canadian Whites, “due to the black and white interiors that distinguished them from the four-color American comics of the period, arose in response to the wartime importation ban on non- essential goods that removed American comic books from Canadian newsstands” (Beaty 429). These comics were used an entertainment medium for young readers, and influenced the role of youth during the war. Political messages were spread in newsletters and narratives of these comics to direct the readers into being faithful towards their country. In Active Comics no.5, the repeating theme of loyalty portrayed by Active Jim and other narratives, portrays the political aspects of the comics during the war, and how these messages were ultimately used to instill the Canadian identity into both the male and female readers. These comics advertise allegiance in their narratives, while also challenging the political issues of the war.

Themes in Comics: Loyalty

The Canadian Whites were not just a medium for entertainment. They included a variety of themes in their stories to influence the readers. Active Comics no. 5 (May 1943) is filled with stories about different superheroes who fight evil and represent the Canadian identity through their actions. In fact, Active Jim, “an athletic and clean-cut young man who serves as the spokesman and figurehead of the Club and who, from this issue on, merits a regular story in Active Comics until issue 24” is the voice of a Canadian youth during the war who advertises loyalty and how vital it is to be allegiant (Kocmarek 157). By using a character such as Active Jim, the writers not only made these comics interesting, but they also effectively included themes of loyalty which influenced patriotism to the children and adolescents who read these comic books.

As previously mentioned, the comic books were not only there for entertainment. Ann Babic, in her 2013 novel Comics as History, Comics as Literature, says “the stories within [the comic book’s] pages are more complex than a tale of a hero surpassing a villain” (Babic 15). In the Canadian White comics, there are some deliberate choices of themes in these comics. The comics bring political ideas to readers through their theme of good versus evil, which is portrayed by the superheroes and the villains. Active Comics no. 5 portrays the themes of good vs. evil by having two narratives where the hero of the story stops a villain who attempts to betray their own country. To illustrate, in the first story if Active Comics no. 5, “Dixon Of The Mounted,” Dixon, who is the protagonist of the story,

Steele, T.A. (w.a). Active
Comics. Dixon of the Mounted. No.5, May 1942, Bell Features Collection, Library and Archives Canada.

finds out the sheriff of the town is helping the villain of the story get away with his crimes. Similarly, in the story “The Brain,” the mayor of the city deceives everyone into thinking that he is helping the hero of the story, The Brain, save the city from Dr. Black who is a corrupted villain. However, The Brain is able to outsmart the mayor, and reveals that he was in fact Dr. Black. Aside from having racial intentions in naming a villain “Black,” which is interpreted as people of colour being evil, both of these short narratives were written to portray the themes of not only good versus evil, but also the theme of loyalty. In both stories, the villains were of high authority (sheriff and mayor) and are both breaking the law. In this way, the writers of the comics were able to show how being disloyal is being evil and it leads to not succeeding. Although the theme of loyalty is covert here, it is obvious that the plot of these stories had a message behind them and were done deliberately. To glorify loyalty and patriotism, Active Jim is a utility used by the writers of the comics to remind the audience of their duty towards their country. In fact, “Active Jim’s Monthly Message” does the same job as those two narratives. As mentioned before, in this monthly message, Active Jim praises loyalty and explains the importance of being loyal towards the “king and country” (Active Comics no. 17). This section of the comic is dedicated to a whole message about why allegiance is important. With the corrupted characters losing in every story, and the theme of loyalty and its benefits being spread in the comic, it is evident that that the repetition of this theme is vital because it is glorifying loyalty and denouncing corruptness.

Loyalty was taken seriously when it came to the Second World War. The pressure of war forced governments to do as much as they could to minimize any betrayal of loyalty. In fact, they praised loyalty through propaganda and newspapers. For example, in “French-Canadian Loyalty Demonstrated at Montreal,” a newspaper article from April 14th 1942, it is mentioned that “loyalty is, and always has been, one of the greatest qualities of French-Canadians” (“French-Canadian Loyalty Demonstrated at Montreal”). This praising of allegiance illustrates how much loyalty was important to Canada, and how conveying themes of loyalty in comics was not out of the ordinary and in fact, done deliberately.

Challenging The Norms of Political Messages

During the war, political messages were spread using many different mediums from television, radios, newspapers, and, of course, comics. While political messages that glorified Canada are easily spotted in Active Comics no. 5, political comments that are against Canada are not expressed overtly. However, when looking at both the art and the narratives of these comics, it is safe to assume the writers did have their own opinion of their government and what they thought of it. Going back to “Dixon Of the Mounted” and “The Brain,” these two stories do have messages that challenge the corruptness of the government of Canada itself. For instance, Dr. Black, who ends up being the mayor, wears a hat that has the British flag on it. This hat is very hard to see in the comic because it is shaded extremely dark. However, when looked closely, it is obvious that the hat does have the

L, Bachle. Panel from “The Brain”Active Comics, No. 5, May 1942, p. 18. Bell Features Collection, Library and Archives Canada.

British flag on it. The hat is significant because the artists of the comics were pointing fingers at the people in authority who ran the government (Dr. Black does after all end up being the mayor) and questioning their faithfulness towards their country. Similarly, in “Dixon of the Mounted,” it is the sheriff who is corrupted, even though it could have been anyone else in the story. Also, the sheriff being corrupt is only mentioned towards the end of the story, and they did not put much focus on that part; the writers did not challenge these norms by being blatantly obvious. This is vital because it shows how furtive the writers must have been to share their own unpopular and unwanted (by the government) opinion. This could have been because they knew what the government wanted the audience to take away from the comics, and that was to become more loyal towards their country instead of questioning if the government is corrupt or not. These issues of corruption are ways in which the writers broke thorough norms and challenged authority, while also pushing allegiance towards the readers. By doing this, the authors were able to express their own ideas through small details in the comics, while also being able to help the readers become more attached to their country and perhaps join the war for their country, since that is what their childhood heroes (the superheroes) have advertised in the comics they read.

The Male & Female Audience of The Comics

It is clear that these comics were used to push messages of loyalty to the readers and influence their ways of living during the war. However, it is vital to understand who these audiences were, and why they would be influenced by these comics. The comics “were read eagerly by the adolescents and pre-adolescents of Second World War” (Kockmarek 156). “During World War II, Canadian comics were the only option for comic book readers, [and these comics were] different from their American counterparts in their scope as well as their levels of violence and patriotism” (Reyns 15). The Canadian Whites being the only accessible comic, forced the readers to read these comics and also helped the messages these comics contained reach all the comic book fans, which were “both boys and girls” (J.L. Granatstein and F.Oliver). Knowing that both male and females read the comics, it is certain that Active Jim’s monthly message to stay loyal during the war was therefore for both the male and the female audience. It is easy to assume women did not have a role in the army, and therefore that his message most likely was not directed to the female audience of the comics. However, this is entirely false. Women were active in the war effort just as much as men, and they had many responsibilities such as “street car drivers to aircraft designers – and 1.4 million women were employed, a participation rate of almost one in three, at the wartime peak in 1945” (J.L. Granatstein and F.oliver). Understanding the role of women in connection to the comics is significant since that means the political messages of loyalty were just as much directed towards the female readers as the male readers.

Instilling The Canadian Identity

The superheroes are the characters who express loyalty towards Canada, and the evil villains are the ones described as “crooks” (Active Comics no. 5 11). The children who read these comics praised these heroes and wanted to be like them. This is why all the superheroes are men who are loyal to their countries. According to Beaty, the superheroes in these comics represent the Canadian identity (Beaty 431). With this being said, the superheroes were “not just entertaining fantasy figures” (Beaty 431), and indeed they played a much higher role. The roles of heroes such as The Brain were to show what a good soldier is like and how important it is to not lose your self identity. However, having superheroes who have powers was not very productive in influencing the readers. Therefore, the comics that “were often doled out by teenage creators only a little older than” the readers themselves” (Kocmarek 157), used characters like Active Jim to leave more room for the readers to relate to the comics. Active Jim did not have any powers and was an ordinary teenager during the war. He was the perfect example of a hero who was “exciting, but not overly exciting; active in the war, but not so active as to accomplish much of significance” (Beaty 430). Including relatable characters was done deliberately to help the readers connect to the characters more which ultimately helps the influence of the heroes become much higher; if the heroes did something completely unimaginable for the readers, the young readers would not be able to put themselves in the position of the hero and therefore not relate to the Canadian identity.

Conclusion

The Canadian Whites have been part of the Canadian culture since the Second World War and have been a great medium to influence the children of war. These comic books were not only used as entertainment in a time of war, where Canada was having difficulties with American goods; they were also used to influence the young readers to become more patriotic towards their home country. The political messages of allegiance spread by the narratives such as “The Brain” and “Dixon of The Mounted,” as well as “Active Jim’s monthly messages,” all contributed in helping the comic writers shape the Canadian identity and influence readers to not betray their own country and even join the war to support their leaders and families.

Continue reading Patriotism in Active Comics no. 5/ Instilling the Canadian Identity

The Enemy Are Our Heroes: The Enemies in Active Comics No. 4

© Copyright 2017 Natasha Daley, Ryerson University

Introduction

Fig. 1. Active Comics. No. 4, May 1942. Bell Features Collection, Library and Archives Canada.

In Active Comics No. 4 from May 1942, there are not only an arrange of heroes that intrigued young children from this era, but there are enemies that these heroes fight that also engage readers to continue reading about their favourite heroes. These enemies are the main reason why heroes like “The Brain” or “Capt. Red Thorton” have a purpose. The enemies portrayed in this comic are not all centred around war enemies that the Canadian army had during the second World War such as the Japanese or German. These enemies stand out in particular due to the way they complement each other, leading to the success of the heroes at the end and the enemies ultimate defeat.

Through analyzing each comic heroes in the comic number from “Dixon of the Mounted” to “Thunderfist”, it is evident that these heroes do not have the same extravagant powers that deem them able to defeat any enemy. Each enemy for the hero is created to fit what the hero is able to do ability wise, so that the inevitable end of the comic would be the hero winning. The enemies within these comic books are the important factor in the evolution of these heroes because without them, these heroes would not be the heroes’ children of the 1940’s looked up to in a time of despair. If not for the enemies within each comic that were specifically designed to fit the heroes’ capabilities, the heroes would not only be subject to not having much enemies, but to also face enemies that they cannot handle. Through this strategic design to have the enemies centred around the comic heroes’ skills, the outcome is creating a world for children of the second world war to escape to knowing that their favourite heroes are able to defeat the enemy quickly.

The Heroes Companion: The Enemy

The first comic series of the comic number focuses around “Dixon of the Mounted” trying to actively solve the case of the disappearance of his friend, Constable Wicks, but he is soon ambushed by an enemy that is hidden out of his site. This enemy is sent by a sheriff that is helping an enemy get away with a crime that they are scheming and getting rid of Dixon is on their plan list to be able to achieve their goal. Dixon is the hero in this comic series due to the fact that constable Wick had died in the process of uncovering the enemy that Dixon is after. Since constable Wick was facing an enemy that was greater than what his capabilities were, which is unknown in this comic number, he fails to defeat them and dying from his attempt. Dixon is put on the job to not only seek vengeance on behalf of his friend, but to put his skills into use. His capabilities are made to be better since he is the hero of the comic, hence why the enemies are drawn to him. These enemies are designed for Dixon because if anyone could defeat them than constable Wick would have been able to as much as Dixon is considering they are both men in the law enforcement. It is evident on page 6 of “Dixon of The Mounted” that Dixon has skills in quick thinking, strength and agility that the enemy lacks due to them always attacking and scheming from afar. With the enemy being distant from their target, it is a perfect opportunity for the hero, Dixon, to counter their cowardly attempts by doing the opposite: hunt them outright.

Even with enemies being sneaky in their ways of getting over the law enforcement by strategic planning, a law enforcement dominated by one hero allows there to be enough security within the region. The enemy is consisted of a sheriff that is familiar with how the system works and has criminals join him in his pursuits of defeating Dixon, who they cannot defeat. Dixon could be imagined as being a counterterrorist strategy to help the enemy stay away from Canada by using the skills he embodies to defeat them (Chalk 15). Elaborating on this, Dixon is Canada’s most skilled mounty that can defeat even the worst criminals that have entered Canadian territory. These precautions are usually taken by an army or complete law force, but the enemies that they are facing are a greater issue since they have a sheriff helping them achieve their goal of sabotaging Canada. The enemies that Dixon faces are his perfect match due to him being able to be Canada’s sustainable counterstrategy that has the ability to face an underhanded enemy. If these enemies were forward and came in a larger number, Dixon would fail to achieve defeating them since he is only one, ordinary Mounty.

Opposite of a comic of a semi realistic storyline, “The Brain” is a comic that focuses around the supernatural, meaning that the enemies are not human. The enemy he is facing is a mummy and a ghost that have come alive to defeat him. The Brains’ expertise as a hero is to defeat creatures and monsters that have come to Canada to overtake it. These enemies are designed for the Brain since he is able to connect with the supernatural world unlike any other heroes within the comic book number. Also unlike the other heroes in this comic number, the Brain has the power to fly, meaning that he possesses otherworldly powers that makes him a stand out hero. By having these ability, it is easier for him to fight the mummy that is after him and ultimately being able to defeat him for good. The enemy that he is faced with is stronger and otherworldly than regular human enemies, making him a hero with a unique capability, but having harder enemies to defeat. The mummy is a complex enemy to have due to the notion that the Brain would have an easy time defeating it since such creature would be very fragile from years of decomposition, but the twist of this concept is that the mummy is an ordinary man with powers. The mummy is made to be an equal match against the Brain because they both possess similar characteristics of being men with powers. By having these similarities, it is easy for the Brain to use this to his advantage since defeating the mummy only takes minimal effort if they are compatible ability wise through their common grounds. The ghost enemy is even more complex due to the fact that there is no body meaning that he is left to fight a spirit. Surprisingly, the mummy and the ghost are a match for the Brain when it comes to strength and strategy, something that the Brain was not expecting. On page 24 and 23, it is shown that the Brain is able to defeat such supernatural beings without any real harm done to himself.

Leo Bachle. Panel from “The Brain: The Return of the Mummy Man.” Active Comics, No. 4, May 1942, Commercial Signs of Canada, p. 23. Bell Features Collection, Library and Archives Canada.

Viewing the Enemy

Within Active Comics No. 4, the enemy is undermined by the hero of their respected comic series, but the enemy is much more valuable than they are perceived. Even though these enemies are causing destruction among society, it leads to comic heroes to be able to be the heroes that they are. Without enemies to cause mayhem within a heroes’ city or country, a hero cannot be the hero that they are. A hero is only a hero when they do something that protects others from evil within their living spaces. Such evil can consist of robbing a bank, murdering someone or even trying to sabotage a city. The comic series entitled Crime Does Not Pay, one of the first true crime based comics, plays on the idea of the enemy having a purpose within a larger picture: being the reason there are heroes who want to put an end to crime.

Going off of this concept, this comic focuses on the criminal and the crimes that they have committed, which drives the series. In Chris and Rafiel York’s book, Comic Books and the Cold War, 1946-1962, they discuss how this comic series glorified the enemy to the point where readers were left to wander whether they should be intrigued by the crimes that these criminals have committed or be scared of them (York 160). This crime centric comic book evolved the way readers viewed criminals and enemies within comic series because they were interesting to read about. This curiosity of what kind of crimes criminals can commit and all the chaotic behaviour they embodied allowed readers to crave more of the exciting lives that these law breaking people lived. Even with these comics depicting graphics that were questionable for the age group reading, it did intrigue a well needed focus on characters that were not the hero. This was needed because the hero of a comic such as Dixon from “Dixon of the Mounted” only depicts the good that a hero has to bring. By following storylines that focus on the enemy brings in the other side of the spectrum as to why heroes are needed to protect their city or country from criminals.

Crime Does Not Pay front cover

With this comics’ concept of focusing on the enemy, enemies of sorts have gotten interesting storylines that compel readers to be interested in them as well as the hero. The enemy having a back story or a plot that gives some information as to why their favourite hero is trying to defeat them causes readers to have a stronger connection to the comic. With this in mind, Active Comics No. 4 channels this concept of bringing some attention to how the hero and the enemy have to be on par to bring interest to the comic. Without having an interesting hero or enemy, the comic has no way of bringing any substance to a reader.     

An Enemies Crime is a Heroes Glory

The dependence of a hero on their enemy counterpart is more crucial than it may seem when thinking about a comic. The heroes of the Active Comic No. 4 are depicted on the front cover to display who the readers, mostly children, should be interested in to intrigue their interest. This all changes while they are reading the context of the comic and getting to know characters outside of the hero, which are most likely their enemy. In Nickie D. Phillips and Staci Strobl’s book Comic Book Crime, they acknowledge that the hero and enemy of the comic are like “yin and yang” since they need each other to function (Phillips and Strobl, 82). This is true when thinking about a comic hero without an enemy counterpart to defeat and an enemy without a hero counterpart to try to defeat. This back and forth of trying to claim power over the other is the driving force of comics and what readers stay for. Both characters drive one another to great lengths to continue a plot line that is stimulating and has a purpose, not just a plot that lasts only one comic.

Conclusion

In Active Comics No. 4, the it is evident that the enemy plays a bigger part in a comic series than it may seem from the cover. A hero is nothing without an enemy counterpart who is a match for them ability wise, enough to be an interesting duo that children or young adolescence would be thrilled to read about. Through being each other’s back bone in a comic series, the heroes and enemies in this comic number grants that there will be well played out plot and storylines to follow along for both characters.

Images in this online exhibit are either in the public domain or being used under fair dealing for the purpose of research and are provided solely for the purposes of research, private study, or education.

Work Cited

Active Comics, no. 4, May 1942. Bell Features Collection, Library and Archives Canada. http://data2.collectionscanada.gc.ca/e/e447/e011166505.pdf

Chalk, Peter and William Rosenau. Confronting the “Enemy Within”: Security Intelligence, the Police, and Counterterrorism in Four Democracies. Santa Monica, CA: RAND Corporation, 2004. https://www.rand.org/pubs/monographs/MG100.html.

Crime Does Not Pay Front Cover. N.d. Sequart Organization. http://sequart.org/magazine/9981/the-year-in-comics-week-five-crime-does-not-pay/

Bachel, Leo. “The Brain: The Return of the Mummy Man.” no. 4, May 1942, p. 23. Bell Features Collection, Ryerson University Library and Archives.     http://data2.collectionscanada.gc.ca/e/e447/e011166505.pdf

Phillips, Nickie D., and Staci Strobl. Comic Book Crime, edited by Nickie D. Phillips, and Staci Strobl, NYU Press, 2013. pp. 82. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/ryerson/detail.action?docID=1225007.

York, Chris, and Rafiel York. Comic Books and the Cold War, 1946–1962, edited by Chris York, and Rafiel York, McFarland & Company, Inc., Publishers, 2012. pp. 160. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/ryerson/detail.action?docID=867075.

 

 

The Strange Villains of Active Comics #2

© Copyright 2017 Dustin Brousseau, Ryerson University

Introduction

During the Second World War comic books were already in the pockets of the children of Canada and the United States. Heroes like Superman and Batman had already captured their imaginations with their stories full of action, adventure, and of course, dastardly villains. When the War Exchange Conservation act prevented those stories from coming through the Canadian borders. Children were left without their favorite heroes and villains, which in turn led to the creation of the Canadian Whites, Canadian comics which could have not competed with the colorful American comics before. The Canadian Whites brought with them new heroes and new villains for those heroes to fight. While everyone likes a good hero, what is a hero without its rogues gallery? Without the villains that fight against those heroes there would be no stories, action, no comics! Despite being written during a time of war however, the villains of these comics remained largely like those of American comics of the time, mostly divorced from the war happening at the time. Why is this? Using Active Comics #2 from March of 1942 as examples I will try and figure out why the comic book villains of the Canadian Whites were so strange and divorced from the very real enemies that were fought in the war at the time.

 

The Villains and Stories:

A deformed mad scientist ranting about his evil plans on the top half, and a picture of Thunderfist punching a robotic dinosaur with a descriptor on the bottom half
E.T. Legault. Page from “Thunderfist and the Monster of Catastrophe.” Active Comics No. 2, March 1942, Commercial Signs of Canada, p. 1. Bell Features Collection, Library and Archives Canada (Figure 1)

In Active Comics #2 there were four stories, each featuring a hero and a single villain or a cabal of evil doers. The first story stared Thunderfist, a hero with super strength and flight fighting Dr. Bruzzack (Figure 1), a mad scientist attacking a New York City with robotic dinosaurs. The second story featured a regular, if not extraordinarily brave Mounty by the name of Dixon of the Mounted who fought a demon known only in the story as “The Devil”, though this devil is unlikely Satan himself. After Dixon’s story there is Captain “Red” Thortan, an incredibly athletic man with no discernible superpowers fighting against the Japanese army, and finally the is The Brain, a hero with super strength and clairvoyance fighting against a criminal organization led by a man known as The Saboteur. Only one of these villains is connected to the war, with two of them seeming much like standard comic book villains, and one seeming like a threat that could exist in the real world, if not for their over the top way of doing things.

 

Why Not Focus on the War?

It is important to note that the Canadian Whites were written, at least in part by teenagers and younger people in general, some of which would have enjoyed comics before the ban. While much of my information is about American comics of the time these younger comic creators would have likely been influenced by the comics that they read before, and even if they were older it would have made sense for them to mimic the style of comics that were already popular with children in the first place. Because of this despite the information that I will be using comes from studies of American comics, they are still viable for the Canadian comics of the time as well. Many villains of the Canadian Whites are similar to the villains that American heroes would be fighting at the time, in that they were usually divorced from the war, or were taking part in the war in less important ways than being at the front lines. Many of the villains in Canadian comics at the time were using villains bred from the same tropes and ideas that their American counterparts were using. Things like evil geniuses, gang leaders, and mythical beasts were popular types of villains in the Golden Age of comics, so it only comes to reason that these teenagers that are writing the Whites would write villains that follow these sort of archetypes. Due to the format of the comics having several stories in one issue, there was not a lot of time to develop these villains, so making them recognizable as a certain type of villain immediately was important.

 

The Devil throws Dixon of the Mounted forward, with a text box describing the scene on top of the action
E.T. Legault. Panel from “Dixon of the Mounted and Dreadful Dwellings.” Active Comics No. 2, March 1942, Commercial Signs of Canada, p. 22. Bell Features Collection, Library and Archives Canada (Figure 2)

When Canadian comic books began to become popular due to the inability to import American comics it would come to no surprise to see comics with similar themes and characters. The heroes and villains of Active Comics #2 are no exception to this. In The Fighting Civil Servant: Making Sense of the Canadian Superhero Bart Beaty claims that “the concept of the man-god, a dedication to principles of justice, the secret identity, a conflict with the father, and the belief in the magical power of science.” (428) are key elements in superhero mythology. While the heroes don’t hit all of those traits they all hit at least one. The villains on the other hand are quite the opposite. Dr. Bruzzack certainly no “man-god”, using robotic dinosaurs in an attempt to destroy humanity, starting with New York City. Rather than believing in the “magical power of science” he believes only in himself, his robots being extensions of himself having been created by him. The Devil (Figure 2) appears to be no man, has no dedication to justice, or any of the above traits. The Saboteur is no “man-god” either, relying on his gang for help, and threatens to kill a woman helping The Brain. These villains are meant to be the opposite of what is traditionally seen as heroic back in the Golden Age of Comics according to Beaty.

 

Much like the superhero comics in America, superhero comics in Canada were in the golden age. While the Golden Age of Canadian Comics is differentiated from the Golden Age of Comics in America, they were happening in the same timeframe, the Canadian Golden Age happening between the years of 1941 – 1947, whereas the American Golden Age was happening from 1938 – 1954, both starting before and ending after the Canadian Golden Age (Fennell 305). This means that both Golden Ages were happening during the time of World War II. So the question remains: Why weren’t the villains in these stories representative of the war? Why are the most of the villains in Active Comics #2 divorced from the war that was going on at the time? Why would the heroes ignore the people fighting and dying against fascism? The reason, according to Jason Bainbridge in “The Call to do Justice”: Superheroes, Sovereigns and the State During Wartime, is because of the things that made them “super”, their superpowers, which could easily allow them to singlehandedly end the war, which could somewhat diminish the efforts put in by real soldiers on the battlefield (751). It was for those reasons that superheroes were often stuck fighting crime or monsters on the home front rather than helping with the war effort. Even those with no superpowers such as Dixon of the Mounted were still much more athletic and competent than any real man. Even when heroes were allowed to fight the same enemies that the soldiers were fighting in the real world they were often relegated to stopping either far-fetched schemes that only a superhero could stop, like the aforementioned robotic dinosaurs, or schemes that had little to do with the actual war effort, like capturing the daughter of a British commander, often to mask the horror of what the real war was like (751).

 

Why These Villains?

A two men in suits prepare to kill a tied up young woman to a contraption to kill her by dropping spikes on her
Leo Bachle. Panel from “The Brain.” Active Comics No. 2, March 1942, Commercial Signs of Canada, p. 61. Bell Features Collection, Library and Archives Canada (Figure 3)

Now that we know why superheroes rarely interacted with the war directly, choosing to instead help the home front, why are the villains that they fight so outrageous? There are several reasons for that in fact. One reason is that the heroes of the time needed to be demonstrably good. In the Golden Age it was thought that heroes needed to be selfless and aid others who needed it because if they didn’t, then that character was not truly heroic (751). For villains to come in line with that line of thinking they had to be outlandishly evil. For example Dixon of the Mounted finds himself fighting an actual demon in Active Comics #2, even going as far as to call it “The Devil”. Even the less obviously evil villains in this issue are still extreme in their villainy. The Syndicate from The Brain story have James Bond villain style machine to kill those who betray them (Figure 3), and Dr. Bruzzack attempts to destroy New York City with robotic dinosaurs. Strangely the villains that have the least dastardly plans is the Japanese army that Captain “Red” Thortan fights, who have only kidnapped the daughter of a British commander, but still fall under the category of “plainly evil” by merit of being part of the Axis Powers. The villains of Active Comics #2 did not view themselves in anyway but evil.

 

Another reason for the villains being divorced from reality is that the heroes, and therefore the villains as well, are based on standards of justice of the time they were made (“Superhero Comics” 333). The morality of the time for fiction was influenced by Judeo-Christian ideals, combining the above self-sacrificing hero, with the idea of a crusader against evil, according to Ryan Edwardson in The Many Lives of Captain Canuck: Nationalism, Culture, and The Creation of a Canadian Comic Book Superhero (187). As such it would make sense for the villains that they fight to be the opposite: Self-serving, and completely evil, the perfect enemy for a self-sacrificing crusader against evil. While not all of the villains in Action Comics #2 are necessarily self-serving, with The Devil appearing to be a beast who mostly relishes in evil acts, with it saying nothing throughout the story and having torture implements in its lair, they are all most certainly evil. Dr. Bruzzack wants to kill all humans because he hates them, and The Saboteur is the leader of a group of gangsters who are going to kill a woman for betraying them to help The Brain.

 

Conclusion:

It seems that the answer to the question of why the villains in Active Comics #2 is simple. They were divorced from both the war, and in many ways reality, because they had to be at the time. Both heroes and villains of the Golden Age, both Canadian and American, were simple in their conception. The heroes were meant to be the ultimate forces of good, being self-sacrificing and forces for good, and the villains had to be the opposite of them, self-serving and evil. Their villains were not made to be villains that would have any place in the war so that the efforts of the soldiers in the war would not be diminished, and even when they did participate in the war it was in ways that did not directly affect the war effort itself. The heroes could not use their powers to end the war themselves, and so the authors had to find some way to make sure that they could not, and that way was to simply make other threats that were bigger or more immediately dangerous such as Dr. Bruzzack’s robotic dinosaurs, or that were closer to home, such as The Devil or the Saboteur, both being in Canada, and both being immediately dangerous for the people on the home front.


Bibliography:

Bainbridge, Jason. “’The Call to do Justice’: Superheroes, Sovereigns and the State During Wartime.” International Journal for the Semiotics of Law vol. 28, no. 4, May 2015, pp. 745-763. Springer Link, DOI: 10.1007/s11196-015-9424-y

 

Beaty, Bart. “Superhero Comics.” Fueling Culture: 101 Words for Energy and Environment, edited by Imre Szeman et al., Fordham University, NEW YORK, 2017, pp. 333–337, www.jstor.org/stable/j.ctt1hfr0s3.93.

 

Beaty, Bart. “The Fighting Civil Servant: Making Sense of the Canadian Superhero.” Amerrican Reviews of Canadian Studies vol. 36, no. 3, October 2006, pp. 427-439. Scholars Portal Journals, DOI: 10.1080/02722010609481401

 

Edwardson, Ryan. “The Many Lives of Captain Canuck: Nationalism, Culture, and the Creation of a Canadian Comic Book Superhero.” Journal of Popular Culture vol. 37, no. 2, November 2003, pp. 184-201. Scholars Portal Journals, DOI: 10.1111/1540-5931.00063

 

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